Three Legends of Uninnovation: An Introduction
Uninnovation is the process of taking a product with existing features that customers would enjoy, spending extra time and money to remove those features, and then marketing the sub-par product without providing the consumer with alternatives. This seems like an illogical way for a corporation develop products, but the practice is being more common every day. This introduction to uninnovation to presents three well-known cases which illistrate the basic motivators for this brave new world of anti-engineering.
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1. Apple’s iPod
There is a good chance that you either own an iPod or have a friend who owns one. The iPod is one of the most successful consumer electronics devices ever released and is renowned for superior design and attention to detail. Unfortunately, some of the most basic features that should be present have been removed in order to appease the recording industry. Have you ever tried to to copy all of your music on your iPod back onto your computer? You can’t. Apple goes to great lengths to make this as hard as possible even though many other mp3 players will let you do this without any problems. This is classic uninnovation. Even when third parties have provided utilities to copy music off of iPods, Apple has spent lots of time and energy finding new ways to disable them:
Boing Boing: Apple to iPod owners: “Eat **** and die” — UPDATED How much cheaper would iPods be if Apple wasn’t so devoted to fighting a losing battle? |
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2. Sony’s NW-HD1 Network Walkman
For a case study in companies that are too big for their own good, look no further than Sony. Ever since Sony Electronics acquired CBS Records in 1988 and then Columbia TriStar in 1989, the company has been at odds with itself. Since 1989, Sony has been a company that produces not only media content, but also the devices that play content. This has created tension within the company to add ever more restrictive copy protection to Sony Electronics products and has resulted in some absurd cases of copy protection abuse. But perhaps no case is as historically important as the case of the Network Walkman. By 2004, Apple’s iPod had emerged as the dominate portable music device with over 90% of the market. However, portable music devices had not saturated the mainstream and the overall market was growing rapidly. Sony was hoping reclaim the glory of it’s Walkman days by introducing a new portable music device that was smaller than the iPod and sported much better battery life. With what appeared to be great product and clever advertising building on the Walkman name, Sony had a good shot at gaining serious ground in an important new market. Unfortunately, Sony decided it was more important to “protect” their record label interests than release a product that was useful. Much to the disbelief of the general tech community, Sony released the Network Walkman without the ability to play MP3 files and thus unable to play the vast majority of music content that consumers were likely to have. Instead, the MP3 files had to be converted to Sony’s proprietary format through a slow and arduous process that added extra copy protection to the files. The conversion software was unreliable and extremely limited in functionality. As a result, the NW-HD1 Network Walkman was soundly rejected by the general public and neither it nor later Sony products ever made a significant dent in the portable music market. |
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3. Verizon Cell Phones
Sometimes it’s not even the device manufacturers who do the uninnovating. When Verizon announced support for the Motorola v710 cell phone, their subscribers were understandably excited. This was the first Verizon cell phone that had full bluetooth support. Users with a v710 and a bluetooth-enabled computer would be able to synchronize their Outlook calendars and address books to the phone, download pictures taken on the phone, and use the phone with wireless hands-free systems built into many newer cars. Except when the users got the phones, something was wrong. The phone wouldn’t sync with computers, pictures couldn’t be transferred, and only a small list of supported hands-free systems would work. Almost all of the bluetooth functionality built into the phone was permanently disabled by Verizon. Instead, Verizon users had to pay extra on a per-use basis for add-on services to transfer pictures. No alternative was provided for the other missing features. Users were understandably furious with Verizon. However, Verizon still refused to enable the missing features. Eventually, a class action lawsuit was filed:
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technorati tags:ipod, apple, sony, motorola, verizon, uninnovation
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Your definition matches DRM perfectly. I nominate DRM as the most pervasive, uninnovative feature ever foisted upon the public.
[…] I’ve just come across a very interesting new blog, uninnovate.com, which focuses on the phenomenon of “engineering expensive features into a product for which there is no market demand in order to make the product do less.” The first few posts tackle ‘Three legends of uninnovation‘ (the iPod’s copy restrictions, Sony’s mp3-less Walkman, and Verizon’s rent-seeking on Bluetooth features), Microsoft’s priorities (patching DRM flaws vs. security flaws that actually damage users), Amazon’s absurd new Unbox ’service’ and ‘Trusted’ computing for mobile phones. The perspective is refreshingly clear: no customer woke up wanting these ‘features’, yet companies direct vast efforts towards developing them. […]
Even the sight of that v710 makes my blood boil.
[…] This is a classic example of uninnovation. Even after a user buys a PSP, Sony will not let them write their own software for it. Whenever someone figures out a way to write software for the PSP, Sony has it’s programmers disable that ability in the next update. In an attempt to demonstrate the comical lengths Sony will go to prevent customers from using something own in they way that they want, below is a list of each PSP update and the hack that followed it. […]
Something about $ony without $…
作为一个后知后觉的数码产品消费者,我愚钝的坚持认为,如果死不瞑目的MD当初被开放,不仅是音乐随身听市场,它甚至可能成为事实上的便携数据平台;如果因为缺少游戏性而处境尴尬的P…
[…] DRM is a topic often convered on this blog because it is one of the most common forms of uninnovation. However, it can be difficult to explain the harmful aspects of DRM to the general public in a meaningful way. DRM systems are often complex and affect systems that consumers are just starting to really understand, such as mp3 players and online music and movie stores. […]